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Latest News about Sound Blaster:
Creative Announces Availability of OpenAL 1.1
in Sound Blaster Family of Sound Cards
OpenAL 1.1 Combined with ISACT Provides
the Most Compelling and Realistic Audio Experience for Windows XP and
Vista
SINGAPORE - March 22, 2006 - Creative (NASDAQ:
CREAF), a worldwide leader in digital entertainment products, today
announced that OpenAL 1.1 will be available for Sound Blaster® sound cards
this Spring to provide compelling audio playback and hardware acceleration
in PC games developed for Windows XP and Vista. OpenAL 1.1 (Open Audio
Library) and Creative's Interactive Spatial Audio Composition Tool
(ISACT™) enable game developers to implement stunning 3D audio in PC,
Xbox, and Xbox 360 games.
“OpenAL has advanced to become the ideal audio
API for 3D audio on the PC, XBox and XBox 360,” said George Thorn,
director of digital media relations at Creative. “For developers of
Windows XP and Vista games, writing to OpenAL 1.1 will ensure that game
audio will take full advantage of our Sound Blaster X-Fi hardware for 3D
audio acceleration and advanced audio processing on both operating
systems. In addition, our award winning ISACT Production Studio offers
sound designers an intuitive and powerful authoring environment that
allows them to explore new territory in game audio design, and is
completely integrated with the OpenAL API for seamless cross-platform
support.”
“OpenAL has proven to be a great choice for
the Dungeons & Dragons Online: Stormreach audio engine. The resulting
audio performance and sound quality in-game is fantastic, with Creative's
EAX engine providing incredibly immersive sound effects, especially the
reverb in the dungeons,” said Geoff Scott, audio and video director from
Turbine, Inc. “OpenAL's audio hardware support in Windows Vista will allow
us to continue to implement these high-quality effects in the game for a
long time to come.”
“One of the best ways to deliver an immersive
and memorable PC gaming experience is to focus on creating a realistic 3D
audio soundscape,” said Ed Lima, audio director from Human Head Studios,
Inc. “To make that happen quickly, easily and effectively, we chose to
take full advantage of the powerful audio capabilities of the Sound
Blaster X-Fi in PREY, due for Windows XP and Vista later this year. We
loved how easily OpenAL provided a direct path to hardware audio
acceleration on the card. OpenAL allows us to employ the same audio code
on both operating systems, greatly simplifying the process of designing
and implementing audio into the game. This way, Human Head can ensure that
players on both platforms will fully enjoy the vast and engaging audio
experience we've created for them in
PREY.”
The Sound Blaster X-Fi family of sound cards
provides hardware acceleration in PC games so audio processing is
offloaded from the PC CPU. With this additional processing power, users
typically notice increased frame rate speeds. In addition, hardware
acceleration can deliver far more precise 3D positional placement of
sounds in-game, including elevation, along with real-time, stackable 3D
effects such as reverbs, occlusion, and environmental morphing. Hardware
acceleration can deliver all of these high-quality 3D effects to end users
regardless of which headphones or multi-channel speaker configuration they
choose.
Creative will demonstrate the advantages of
writing to OpenAL under Windows XP, Vista and the Xbox platforms, in
addition to its EAX® ADVANCED HD™ engine and ISACT during this week's 2006
Game Developers Conference in San Jose. In addition, Creative will co-host
a session at the conference entitled “Hardware Audio Design and
Implementation in PREY and QUAKE 4,” Friday, March 24 from 12:00 p.m. to
1:00 p.m.
OpenAL 1.1, an upgrade for the free API,
OpenAL, will feature three primary improvements over the current version:
audio recording functionality for use with in-game voice chat; an offset
feature that will allow developers finer control over audio playback; and
additional volume fall-off models that will save developers effort in
customizing their audio engine.
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