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Use Test My Hardware to test Your Creative Labs Sound Blaster Sound Card
Test My Hardware collects and displays information for your computers. This includes information about system configurations, hardware components, and operating system. It's 100% Free, no charges!

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Latest News about Sound Blaster:

Creative Announces Availability of OpenAL 1.1 in Sound Blaster Family of Sound Cards
OpenAL 1.1 Combined with ISACT Provides the Most Compelling and Realistic Audio Experience for Windows XP and Vista

SINGAPORE - March 22, 2006 - Creative (NASDAQ: CREAF), a worldwide leader in digital entertainment products, today announced that OpenAL 1.1 will be available for Sound Blaster® sound cards this Spring to provide compelling audio playback and hardware acceleration in PC games developed for Windows XP and Vista. OpenAL 1.1 (Open Audio Library) and Creative's Interactive Spatial Audio Composition Tool (ISACT™) enable game developers to implement stunning 3D audio in PC, Xbox, and Xbox 360 games.

“OpenAL has advanced to become the ideal audio API for 3D audio on the PC, XBox and XBox 360,” said George Thorn, director of digital media relations at Creative. “For developers of Windows XP and Vista games, writing to OpenAL 1.1 will ensure that game audio will take full advantage of our Sound Blaster X-Fi hardware for 3D audio acceleration and advanced audio processing on both operating systems. In addition, our award winning ISACT Production Studio offers sound designers an intuitive and powerful authoring environment that allows them to explore new territory in game audio design, and is completely integrated with the OpenAL API for seamless cross-platform support.”

“OpenAL has proven to be a great choice for the Dungeons & Dragons Online: Stormreach audio engine. The resulting audio performance and sound quality in-game is fantastic, with Creative's EAX engine providing incredibly immersive sound effects, especially the reverb in the dungeons,” said Geoff Scott, audio and video director from Turbine, Inc. “OpenAL's audio hardware support in Windows Vista will allow us to continue to implement these high-quality effects in the game for a long time to come.”

“One of the best ways to deliver an immersive and memorable PC gaming experience is to focus on creating a realistic 3D audio soundscape,” said Ed Lima, audio director from Human Head Studios, Inc. “To make that happen quickly, easily and effectively, we chose to take full advantage of the powerful audio capabilities of the Sound Blaster X-Fi in PREY, due for Windows XP and Vista later this year. We loved how easily OpenAL provided a direct path to hardware audio acceleration on the card. OpenAL allows us to employ the same audio code on both operating systems, greatly simplifying the process of designing and implementing audio into the game. This way, Human Head can ensure that players on both platforms will fully enjoy the vast and engaging audio experience we've created for them in PREY.”

The Sound Blaster X-Fi family of sound cards provides hardware acceleration in PC games so audio processing is offloaded from the PC CPU. With this additional processing power, users typically notice increased frame rate speeds. In addition, hardware acceleration can deliver far more precise 3D positional placement of sounds in-game, including elevation, along with real-time, stackable 3D effects such as reverbs, occlusion, and environmental morphing. Hardware acceleration can deliver all of these high-quality 3D effects to end users regardless of which headphones or multi-channel speaker configuration they choose.

Creative will demonstrate the advantages of writing to OpenAL under Windows XP, Vista and the Xbox platforms, in addition to its EAX® ADVANCED HD™ engine and ISACT during this week's 2006 Game Developers Conference in San Jose. In addition, Creative will co-host a session at the conference entitled “Hardware Audio Design and Implementation in PREY and QUAKE 4,” Friday, March 24 from 12:00 p.m. to 1:00 p.m.

OpenAL 1.1, an upgrade for the free API, OpenAL, will feature three primary improvements over the current version: audio recording functionality for use with in-game voice chat; an offset feature that will allow developers finer control over audio playback; and additional volume fall-off models that will save developers effort in customizing their audio engine.

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Popular type of Creative Labs Sound Blaster sound card  which you can test using Test My Hardware:

Sound Blaster® 16
Sound Blaster 16 Wave Effects
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Sound Blaster AWE64
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Sound Blaster PCI 64
Sound Blaster PCI 512

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Sound Blaster X-Fi Fatal1ty
X-Fi Elite Pro
Sound Blaster X-Fi XtremeGamer
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X-Fi Platinum
Sound Blaster X-Fi Xtreme Gamer Fatal1ty Pro Series
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